Sound

Production of sound

  • Sound is produced by vibrations in a medium.
  • Sound can not be produced in a vacuum, nor can sound travel across a vacuum.
  • Vibrations whose frequency is too low to hear is called infrasound.
  • Vibrations whose frequency is too high to hear is called ultrasound.
  • Vibrations produce pressure waves that oscilate parallel to the direction of propagation.
  • Sound is a longitudinal wave.

Relative speed of sound in solids, liquids and gases

  • Speed of sound in solids > liquids > gases.
    • The reason why sound travels the fastest in solids is because solids are the most stiff.
  • With all else being equal...
    • Speed of sound in stiff objects > compressible objects.
    • Speed of sound in less dense objects > more dense objects. Even though gases are less dense than solids, sound still travels slower in them because they are too compressible.
    • Speed of sound in hot objects > cold objects.

Intensity of sound (decibel units, log scale)

  • β = 10 logI/I0
  • β is sound level in decibels. I is intensity. I0 is 10-12 W/m2
  • Intensity is power per area, or the rate of energy expenditure per area. The unit is W/m2
  • decibel vs intensity of sound
  • IntensityDecibels
    I00
    10 I010
    100 I020
    1000 I030
  • The decibel system is based on human perception. The decibel value for sound with an intensity of I0 is zero - below this intensity, sound is not audible. As intensity increases, our perception of its loudness only increases to a much lesser degree.

Attenuation

  • Sound attenuation is the gradual loss of intensity as sound travels through a medium.
  • Sound attenuation is the greatest for soft, elastic, viscous, less dense material.

Doppler effect (moving sound source or observer, reflection of sound from a moving object)

  • Situations where the observed frequency is higher than the actual:
    • Source moving toward stationary observer: fo = fs v/v - vs
    • Observer moving toward stationary source: fo = fs v + vo/v
    • Source and observer both moving toward each other: fo = fs v + vo/v - vs
  • Situations where the observed frequency is lower than the actual:
    • Source moving away from stationary observer: fo = fs v/v + vs
    • Observer moving away from stationary source: fo = fs v - vo/v
    • Source and observer both moving away from each other: fo = fs v - vo/v + vs
  • Situations where the observed frequency could be either higher or lower than the actual:
    • Source moving toward the observer, but the observer is moving away from the source: fo = fs v - vo/v - vs
    • Source moving away from observer, but the observer is moving toward the source: fo = fs v + vo/v + vs
  • fo is observed frequency. fs is actual frequency emitted by the source. v is the speed of sound. vo is the speed at which the observer is travelling. vs is the speed at which the source is travelling.

Pitch

  • Pitch is the human perception of the frequency of sound.
  • Higher frequency = higher pitch.

Resonance in pipes and strings

  • resonance frequencies
  • Frequencies can be obtained by f = v/λ
  • Both strings and pipes open at both ends have L = n/2λ
  • Pipes with a closed end have L = (2n-1)/4λ

Harmonics

  • The fundamental frequency is called the first harmonic (n = 1).
  • The next-up frequency is called the second harmonic (n = 2).

Ultrasound

  • Sound has 3 fundamental properties: reflection, refraction, and diffraction.
  • Ultrasound imaging is based on the reflection property of sound.
  • A source emits ultrasound, which reflects off a surface back into the detector to form an image.
  • Ultrasound is sound that is too high in frequency for humans to hear.